Most of the functions of this are redundant if you use the Sim Blender and/or they are functions available in debug mode. Some people prefer the Sim Manipulator, which does a few things the Blender doesn’t, but nothing that I would personally use, so I stick with the Blender. Useful for fiddling with all sorts of things in-game instead of having to do it in, say, SimPE. Now, on to the more fun stuff! Modded Objects That Are Critical/Useful to the Various Ways I Play: Put in a suppressing mod and fuhgeddaboutit. People freak out about this “bug” (which isn’t really a bug at all), but there’s no need to. I use Boiling Oil’s No Sim Loaded for this, but there are others you can use. One thing that everyone ought to have, though, is a mod to suppress the expression of the debug Super Hug code. Note: I’m not going to list that things that everyone ought to have to reduce the chance of game/neighborhood corruption. But, since I needed a hair break, I put together this long-but-partial list, with links. I have more than 1000 mods, and I don’t know where many of them came from since I’ve had some of them for literally a decade. Anonymous: Hi! :) I was wondering if you could do a mod resources list? <3
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |